Assault Legends
Offensive legends that excel at aggressive play and dealing damage.
Assault Class Perks
- Extra ammo per stack
- Additional grenade slots
- Faster weapon handling
- Speed boost when shield breaks
- Access to weapon attachment compartments in Supply Bins
Ash
Passive Ability - Predator's Pursuit
Press Space/// while in the air to perform a dash.
Tactical Ability - Arc Snare
Throw a spinning snare that damages and tethers the first enemy that gets too close.
Cooldown: 20s
Ultimate Ability - Phase Breach
Tear open a one-way portal to a targeted location.
Cooldown: 150s
Legend Upgrades
Level 2 (Blue Shield):
- Longer Reach: Increases Phase Breach range by 25m.
- Ultimate Cooldown: Reduces Phase Breach cooldown by 30s.
Level 3 (Purple Shield):
- Twin Snares: +1 Arc Snare charge.
- Greedy Snare: Arc Snare lifetime tripled (5s → 15s) and it can snare multiple enemies.
Ballistic
Passive Ability - Sling
Store a third weapon in the sling. Access either via inventory or Character Utility Action. The sling weapon cannot take attachments.
Tactical Ability - Whistler
Shoots a projectile that heats up an enemy's gun as they shoot. Overheating causes damage. Hold the tactical to lock-on.
Cooldown: 25s
Ultimate Ability - Tempest
Upgrade your currently equipped weapon with a powerful enhancement that grants infinite ammo and increased damage.
Cooldown: 180s
Legend Upgrades
Level 2 (Blue Shield):
- Extra Bullets: +1 Whistler charge.
- Killing Time: Tempest duration increased by 15 seconds (30s → 45s).
Level 3 (Purple Shield):
- Lasting Bullet: Whistler lifetime tripled (3s → 9s).
- Quiet Time: Whistler overheat now also silences enemies for 6 seconds.
Bangalore
Passive Ability - Double Time
Taking fire while sprinting makes you move faster for a brief time.
Tactical Ability - Smoke Launcher
Fire a high-velocity smoke canister that explodes into a smoke wall on impact.
Cooldown: 30s
Ultimate Ability - Rolling Thunder
Call in an artillery strike that slowly creeps across the landscape, starting left from the flare's position.
Cooldown: 210s
Legend Upgrades
Level 2 (Blue Shield):
- Electric Smoke: Smoke Launcher now deals 100 damage to enemy deployables.
- Cover Me!: Allies regenerate HP while inside smoke. Auto-ping enemies who trigger Double Time.
Level 3 (Purple Shield):
- ECM Payload: Rolling Thunder deals 10 more damage (40 → 50 dmg) and destroys all enemy deployables.
- Medal of Honor: Revive allies 25% faster. Double Time activates when running toward knocked allies.
Fuse
Passive Ability - Grenadier
Stack an extra grenade per inventory slot. Fire grenades farther, faster, and more accurately.
Tactical Ability - Knuckle Cluster
Launch a cluster bomb that continuously expels airburst explosives on impact.
Cooldown: 20s
Ultimate Ability - The Motherlode
Launch a bombardment that encircles a target in a wall of flame.
Cooldown: 120s
Legend Upgrades
Level 2 (Blue Shield):
- Ringmaster: Gain access to Ring Consoles.
- Scar Tissue: Walking through The Motherlode causes no slow, deals flat 20 damage (37 → 20) and no afterburn.
Level 3 (Purple Shield):
- Knuckle Hustler: 2-second speed boost when Knuckle Cluster hits an enemy.
- Wreckless: -50% damage taken from explosives.
Mad Maggie
Passive Ability - Warlord's Ire
Temporarily highlight enemies you've damaged. Move faster with shotguns.
Tactical Ability - Riot Drill
Fire a drill that attaches to an obstacle and burns enemies on the other side.
Cooldown: 20s
Ultimate Ability - Wrecking Ball
Throw a ball that releases speed-boosting pads and detonates near enemies.
Cooldown: 120s
Legend Upgrades
Level 2 (Blue Shield):
- Gunrunning: Movement speed increased while holding SMGs and Pistols.
- Fire Ball: Wrecking Ball drops magma patches on the ground and Mad Maggie takes 50% less fire damage.
Level 3 (Purple Shield):
- Drillslinger: +1 Riot Drill charge, but -25% drill duration (9s → 6.75s).
- Big Drill: +50% Riot Drill width and depth.