Assault Legends

Offensive legends that excel at aggressive play and dealing damage.

Assault Class Perks

  • Extra ammo per stack
  • Additional grenade slots
  • Faster weapon handling
  • Speed boost when shield breaks
  • Access to weapon attachment compartments in Supply Bins
Ash

Ash

Passive Ability - Predator's Pursuit

Press Space/// while in the air to perform a dash.

Tactical Ability - Arc Snare

Throw a spinning snare that damages and tethers the first enemy that gets too close.

Cooldown: 20s

Ultimate Ability - Phase Breach

Tear open a one-way portal to a targeted location.

Cooldown: 150s

Legend Upgrades

Level 2 (Blue Shield):

  • Longer Reach: Increases Phase Breach range by 25m.
  • Ultimate Cooldown: Reduces Phase Breach cooldown by 30s.

Level 3 (Purple Shield):

  • Twin Snares: +1 Arc Snare charge.
  • Greedy Snare: Arc Snare lifetime tripled (5s → 15s) and it can snare multiple enemies.
Ballistic

Ballistic

Passive Ability - Sling

Store a third weapon in the sling. Access either via inventory or Character Utility Action. The sling weapon cannot take attachments.

Tactical Ability - Whistler

Shoots a projectile that heats up an enemy's gun as they shoot. Overheating causes damage. Hold the tactical to lock-on.

Cooldown: 25s

Ultimate Ability - Tempest

Upgrade your currently equipped weapon with a powerful enhancement that grants infinite ammo and increased damage.

Cooldown: 180s

Legend Upgrades

Level 2 (Blue Shield):

  • Extra Bullets: +1 Whistler charge.
  • Killing Time: Tempest duration increased by 15 seconds (30s → 45s).

Level 3 (Purple Shield):

  • Lasting Bullet: Whistler lifetime tripled (3s → 9s).
  • Quiet Time: Whistler overheat now also silences enemies for 6 seconds.
Bangalore

Bangalore

Passive Ability - Double Time

Taking fire while sprinting makes you move faster for a brief time.

Tactical Ability - Smoke Launcher

Fire a high-velocity smoke canister that explodes into a smoke wall on impact.

Cooldown: 30s

Ultimate Ability - Rolling Thunder

Call in an artillery strike that slowly creeps across the landscape, starting left from the flare's position.

Cooldown: 210s

Legend Upgrades

Level 2 (Blue Shield):

  • Electric Smoke: Smoke Launcher now deals 100 damage to enemy deployables.
  • Cover Me!: Allies regenerate HP while inside smoke. Auto-ping enemies who trigger Double Time.

Level 3 (Purple Shield):

  • ECM Payload: Rolling Thunder deals 10 more damage (40 → 50 dmg) and destroys all enemy deployables.
  • Medal of Honor: Revive allies 25% faster. Double Time activates when running toward knocked allies.
Fuse

Fuse

Passive Ability - Grenadier

Stack an extra grenade per inventory slot. Fire grenades farther, faster, and more accurately.

Tactical Ability - Knuckle Cluster

Launch a cluster bomb that continuously expels airburst explosives on impact.

Cooldown: 20s

Ultimate Ability - The Motherlode

Launch a bombardment that encircles a target in a wall of flame.

Cooldown: 120s

Legend Upgrades

Level 2 (Blue Shield):

  • Ringmaster: Gain access to Ring Consoles.
  • Scar Tissue: Walking through The Motherlode causes no slow, deals flat 20 damage (37 → 20) and no afterburn.

Level 3 (Purple Shield):

  • Knuckle Hustler: 2-second speed boost when Knuckle Cluster hits an enemy.
  • Wreckless: -50% damage taken from explosives.
Mad Maggie

Mad Maggie

Passive Ability - Warlord's Ire

Temporarily highlight enemies you've damaged. Move faster with shotguns.

Tactical Ability - Riot Drill

Fire a drill that attaches to an obstacle and burns enemies on the other side.

Cooldown: 20s

Ultimate Ability - Wrecking Ball

Throw a ball that releases speed-boosting pads and detonates near enemies.

Cooldown: 120s

Legend Upgrades

Level 2 (Blue Shield):

  • Gunrunning: Movement speed increased while holding SMGs and Pistols.
  • Fire Ball: Wrecking Ball drops magma patches on the ground and Mad Maggie takes 50% less fire damage.

Level 3 (Purple Shield):

  • Drillslinger: +1 Riot Drill charge, but -25% drill duration (9s → 6.75s).
  • Big Drill: +50% Riot Drill width and depth.