Controller Legends
Area control specialists that shape the battlefield.
Controller Class Perks
- Can use Ring Consoles to find next Ring location
- Zone Overcharge: Continuously regenerates shields while in the Ring unless taking damage
- Shields begin regenerating 6 seconds after taking damage
- After scanning Ring Consoles, can spawn a taller EVAC tower from the console
- Can remotely pick up traps and placeables
Caustic
Passive Ability - Field Research
Gain extra upgrade points by causing damage with gas, opening deathboxes and scanning ring consoles.
Tactical Ability - Nox Gas Trap
Place up to 6 canisters that release deadly Nox gas when shot or triggered by enemies. Nox Gas damages and grounds enemies.
Cooldown: 20s
Ultimate Ability - Nox Gas Grenade
Blankets a large area in Nox Gas. Nox Gas damages and grounds enemies.
Cooldown: 120s
Legend Upgrades
Level 2 (Blue Shield):
- Extra Traps: +1 Nox Gas Trap charge and +2 traps in the world.
- Breathe It In: Regenerate 1 HP/sec while inside Nox gas.
Level 3 (Purple Shield):
- Particle Diffuser: Nox Gas Grenade has 50% larger radius.
- Gas Fighter: Nox Gas Trap recharges 300% faster while inside Nox gas.
Wattson
Passive Ability - Spark of Genius
Ultimate Accelerants fully charge Wattson's ultimate. She can also carry more Ultimate Accelerants and use them faster. Wattson slowly restores her shields over time.
Tactical Ability - Perimeter Security
Create electrified fences by connecting nodes. Fences damage and slow enemies. Fences near doors will electrify them.
Cooldown: 4s
Ultimate Ability - Interception Pylon
Place an electrified pylon (Max: 1) that destroys incoming ordnance and repairs damaged shields. Intercepted ordnances are converted into Arc Stars.
Cooldown: 180s
Legend Upgrades
Level 2 (Blue Shield):
- Help is Here: Gain all Support class perks.
- Ultimate Conductor: Damage dealt converts to Ultimate charge. Knocks grant a 50% burst of charge.
Level 3 (Purple Shield):
- Energized Healer: Double the healing effect of small healing items (Syringe and Shield Cell).
- Power Pylon: Interception Pylon gains double HP (300 HP Total), healing rate, and capacity.
Rampart
Passive Ability - Modded Loader
Increased magazine/heat capacity and faster reloads/recharge when using LMGs and the Minigun.
Tactical Ability - Amped Cover
Build a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. (Max: 5)
Cooldown: 20s
Ultimate Ability - Mobile Minigun 'Sheila'
Wield a mobile minigun with a single high capacity magazine. Place it down for anyone to use as a stationary and reloadable turret (Max: 1)
Cooldown: 120s
Legend Upgrades
Level 2 (Blue Shield):
- Combat Reserve: Gain access to Red Weapon Supply Bins, Extra Ammo per stack and Extra Grenade slots.
- Locked and Loaded: Faster reloads and infinite ammo when behind Amped Cover and Amped Shield is intact.
Level 3 (Purple Shield):
- Ramped Up: Mobile Minigun "Sheila"'s handling and spin-up time are improved by 20%.
- Rebuild Module: Amped Cover will regenerate after not being damaged for a period of time.
Catalyst
Passive Ability - Barricade
Reinforce doors, strengthening them and locking them to enemies. Spaces where doors have been destroyed can also be reinforced.
Tactical Ability - Piercing Spikes
Throw out a patch of ferrofluid which turns in to spikes when enemies are near. Catalyst remains immune to enemy spikes.
Cooldown: 20s
Ultimate Ability - Dark Veil
Raise a permeable wall of ferrofluid. Enemies who walk through it will be slowed and partially blinded for a brief time.
Cooldown: 150s
Legend Upgrades
Level 2 (Blue Shield):
- Sister Spikes: +1 active Piercing Spikes (2 → 3).
- Long Veil: Dark Veil stretches 15 meters further (45m → 60m).
Level 3 (Purple Shield):
- Ferro-Door: Using Barricade on destroyed doors rebuilds the door.
- Resilient Veil: Dark Veil lasts 5 seconds longer (15s → 20s).