Controller Legends

Area control specialists that shape the battlefield.

Controller Class Perks

  • Can use Ring Consoles to find next Ring location
  • Zone Overcharge: Continuously regenerates shields while in the Ring unless taking damage
  • Shields begin regenerating 6 seconds after taking damage
  • After scanning Ring Consoles, can spawn a taller EVAC tower from the console
  • Can remotely pick up traps and placeables
Caustic

Caustic

Passive Ability - Field Research

Gain extra upgrade points by causing damage with gas, opening deathboxes and scanning ring consoles.

Tactical Ability - Nox Gas Trap

Place up to 6 canisters that release deadly Nox gas when shot or triggered by enemies. Nox Gas damages and grounds enemies.

Cooldown: 20s

Ultimate Ability - Nox Gas Grenade

Blankets a large area in Nox Gas. Nox Gas damages and grounds enemies.

Cooldown: 120s

Legend Upgrades

Level 2 (Blue Shield):

  • Extra Traps: +1 Nox Gas Trap charge and +2 traps in the world.
  • Breathe It In: Regenerate 1 HP/sec while inside Nox gas.

Level 3 (Purple Shield):

  • Particle Diffuser: Nox Gas Grenade has 50% larger radius.
  • Gas Fighter: Nox Gas Trap recharges 300% faster while inside Nox gas.
Wattson

Wattson

Passive Ability - Spark of Genius

Ultimate Accelerants fully charge Wattson's ultimate. She can also carry more Ultimate Accelerants and use them faster. Wattson slowly restores her shields over time.

Tactical Ability - Perimeter Security

Create electrified fences by connecting nodes. Fences damage and slow enemies. Fences near doors will electrify them.

Cooldown: 4s

Ultimate Ability - Interception Pylon

Place an electrified pylon (Max: 1) that destroys incoming ordnance and repairs damaged shields. Intercepted ordnances are converted into Arc Stars.

Cooldown: 180s

Legend Upgrades

Level 2 (Blue Shield):

  • Help is Here: Gain all Support class perks.
  • Ultimate Conductor: Damage dealt converts to Ultimate charge. Knocks grant a 50% burst of charge.

Level 3 (Purple Shield):

  • Energized Healer: Double the healing effect of small healing items (Syringe and Shield Cell).
  • Power Pylon: Interception Pylon gains double HP (300 HP Total), healing rate, and capacity.
Rampart

Rampart

Passive Ability - Modded Loader

Increased magazine/heat capacity and faster reloads/recharge when using LMGs and the Minigun.

Tactical Ability - Amped Cover

Build a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. (Max: 5)

Cooldown: 20s

Ultimate Ability - Mobile Minigun 'Sheila'

Wield a mobile minigun with a single high capacity magazine. Place it down for anyone to use as a stationary and reloadable turret (Max: 1)

Cooldown: 120s

Legend Upgrades

Level 2 (Blue Shield):

  • Combat Reserve: Gain access to Red Weapon Supply Bins, Extra Ammo per stack and Extra Grenade slots.
  • Locked and Loaded: Faster reloads and infinite ammo when behind Amped Cover and Amped Shield is intact.

Level 3 (Purple Shield):

  • Ramped Up: Mobile Minigun "Sheila"'s handling and spin-up time are improved by 20%.
  • Rebuild Module: Amped Cover will regenerate after not being damaged for a period of time.
Catalyst

Catalyst

Passive Ability - Barricade

Reinforce doors, strengthening them and locking them to enemies. Spaces where doors have been destroyed can also be reinforced.

Tactical Ability - Piercing Spikes

Throw out a patch of ferrofluid which turns in to spikes when enemies are near. Catalyst remains immune to enemy spikes.

Cooldown: 20s

Ultimate Ability - Dark Veil

Raise a permeable wall of ferrofluid. Enemies who walk through it will be slowed and partially blinded for a brief time.

Cooldown: 150s

Legend Upgrades

Level 2 (Blue Shield):

  • Sister Spikes: +1 active Piercing Spikes (2 → 3).
  • Long Veil: Dark Veil stretches 15 meters further (45m → 60m).

Level 3 (Purple Shield):

  • Ferro-Door: Using Barricade on destroyed doors rebuilds the door.
  • Resilient Veil: Dark Veil lasts 5 seconds longer (15s → 20s).